Though in truth the world can be tackled in a variety of ways. The early unlock, the shuriken, a throwing blade that can be steered in flight (flashbacks to 2008’s Dark Sector, anyone?) is an early showcase for its weaponry, all opening up the world. Unsighted, like any good metroidvania, doesn’t bury you in weapons but slowly feeds you a varied arsenal where each addition feels more like a tool for a certain problem, than simply a bunch of upgrades. Meet Alma, a badass android with a classic case of the video game protagonist amnesia Even the menus are cool to flick through, giving you an up-close look at your character and their various weapons. A little old lady in a giant mech was a personal favourite.Īs a whole, the game is quite the looker, dense with detail and complimented by a lush day and night cycle with rain coming in occasionally, making it feel more alive than I’ve come to expect from the genre. Unsighted really has a lot of fun with its androids too, designing them in all shapes and sizes. Wherever the delivery might falter, the substance of its themes shines through. Their circumstances, marginalised and cut off from vital care, won’t be outlandish for many queer players. Mainly it gets by on having a diverse and charming array of android characters, all with wonderful designs. The game’s story is a little heavy-handed, delivered in by some clunky exposition, but it still manages to be sparse enough to let those moments carry emotional weight. Waste too many hours chasing down a favour for a friend and who knows what unforeseen consequences await down the line. Even the simplest side quest takes on a new dimension when it puts your entire mission in danger. As in that game, your quest isn’t just about tackling bosses and reaching the end, it’s all about who you help along the way. I love this kind of thing, especially since it reminded me of a personal favourite of mine, Final Fantasy 13: Lightning Returns. Take too long to reach a certain area, and you might find a once-friendly NPC has become a foe. Everyone’s anima, yours included, ticks down in real-time. In the role of Alma, a badass android with a classic case of the video game protagonist amnesia, you’re racing against time to not just keep yourself going, but to save other NPCs. Without it, the androids eventually decay and become “unsighted”, transforming into mindless killing machines. In a post-apocalyptic world where androids are fuelled by “anima”, a special resource mined from a meteor, humans have seemingly cut them off from the meteor and the life-giving fuel. Sometimes, it just tries to do a little more than it can handle. Thanks to some novel twists and a fun cast of characters, it is a jam-packed take on the formula. Unsighted comes from Brazilian developers, Studio Pixel Punk and it wears its heart on its sleeve. Except the doomed protagonist wants to reach her girlfriend. It’s a stylish pixel art isometric hack and slasher in the vein of Metroid or Castlevania with a melancholy tone, killer soundtrack, and a doomed protagonist. Please do not resell the assets individually.Unsighted is Hyper Light Drifter if Hyper Light Drifter was very queer. Please use Penusbmic If you want to offer me credits. This character was designed to charge and release a devastating range attackįeel free to use for commercial projects and modify the characters if needed. The Archer Bot (81x76) - idle, run, blast jump, shot ready, shot charge, shot release, hit, and death animations This character was designed to deal insane close combat damage The Shotgunner Bot (92x35) - idle, run, attack (s), shotgun blast, hit, and death animations This character was designed to be charge and release a quick mid range attack The Ball and Chain bot (126x39) - Idle, Run, transition to charge, charge, attack (s), hit and death animations. Hi I'm PenUsbMic, I make low res sci-fi sprites designed for top down (think crawl) type games BUT work perfectly for side scroller platformers (think Risk of Rain), every pack has a free sprite.
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