![]() Sure! Feel free to do whatever you think is good - post feature requests, report bugs, improve Wiki or source code. Its a mod that adds Chests shaped like the letter J into the world. It extends script functionality, like the script extender. See "developer resources" archive for usage example. It doesnt do anything on its own but is needed by other mods. C++ API - interaction with JContainers via C++ interface. Skyrim is pretty bad in terms of saving data - the only data structure available is a form, which is iirc a very basic array.Embedded Lua - it possible to use powerful Lua.Import and export data to and from JSON files.There is no easy way to extend existing Array (which would require to change Papyrus VM, which is tricky since we have no source code) or add new data structures into VM, thus JContainers implements its own data structures, garbage collector and other infernal stuff from scratch. Extends Skyrim SE Papyrus scripts (or SKSE/C++ plugins) with JSON based serializable data structures like arrays and maps. Though, Papyrus is a specialized language, we shouldn't expect much. ![]() put multiple value types into a single arrayĪnd I didn't mentioned the lack of associative containers or impossibility to load or save a data into a file.First of all, the only data structure in Papyrus is Array. ago Yes, if you see an skse mod thats listing 1.5.97 and an out-of-date skse version for 1.5.97. Type 'bat' followed by the name of your batch file, for example bat mybatchfile. If you are programmer, sooner or later you'll notice the lack of many, many must-have features in Papyrus. Place the file in your SkyrimData directory (You can organize them into sub-folders too) Start the game and bring up the console. Skyrim SE port (by of the project located here. Extends Skyrim SE Papyrus scripts (or SKSE/C++ plugins) with JSON based serializable data structures like arrays and maps. The main goal of the project is to extend Papyrus with JSON-based data structures (arrays and maps). ![]()
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